Super Pac-Man

For: Arcade, Commodore 64, IBM PC/Compatibles

Also Known As

Genres

Main Genre:
Action
Perspective:
3rd-Person
Visual Presentation:
Fixed / Flip Screen
Gameplay Style:
Maze

IBM EGA version of Super Pac-Man
IBM EGA version of Super Pac-Man

Super Pac-Man is an action/maze game first released in 1982. It is a sequel to Pac-Man and, although there are some similarities, it features numerous differences from other games in the series. In the game players again control the titular Pac-Man in a maze; this time around the goal is to eat all of the fruits in a maze instead of dots.

Gameplay

As with other Pac-Man games, Super Pac-Man takes place in a simple maze; instead of eating all of the dots in the maze, the goal is instead to eat the fruits which are located behind a series of locked doors. Scattered throughout the maze there are keys; when a key is eaten, one of the doors will open. Early in the game the keys are placed next to the door it opens, but as difficulty increases keys may open doors anywhere in the maze. When all of the fruits have been eaten, the game then proceeds to the next, more difficult level.

Constantly pursuing the player through the maze are four ghosts; if a ghost catches Pac-Man, a life is lost and the game ends when players have no more reserve lives. Pac-Man is mostly defenseless against the ghosts and they simply need to be avoided; however, there are two types of bonuses that can be eaten to help out. Like other Pac-Man games, there are several power pellets in the maze; eating one of these will turn the ghosts blue and allow them to be eaten by Pac-Man. There are also two super pellets; these transform Pac-Man into Super Pac-Man. In this form, the character is shown much larger than usual and can't be harmed by the ghosts, can move through doors without unlocking them, and can move faster than normal when the button is pressed. The effects of both pellets is temporary and last for shorter and shorter periods of times as the levels increase. The game also includes bonus levels at certain intervals; there are no ghosts here, instead players have a limited amount of time to eat all of the items in the maze.

Versions

Super Pac-Man was originally released in arcades. In Japan, home versions were released for the Casio PV-2000 and the Sord M5 (with the alternate titles Mr. Packn and Power Pac); In North America, versions for the Commodore 64 and IBM PC computers were released. Versions for the Atari 5200 and Atari 8-bit computers were completed, however they were never released.

Super Pac-Man flyer artwork

Credits

Platform: Arcade
Planning: Yasunori Yamashita
Hardware: Toru Ogawa
Programming: Shōichi Fukatani
Sound: Yuriko Keino

Pictures

Click on a picture below to view a larger version.
Arcade Version
Upright Cabinet
Arcade Version
Cocktail Table

Documentation

Instruction Manual
Commodore 64, IBM PC/Compatibles

Marketing

Product catalogs, magazines, flyers, or other documentation Super Pac-Man has appeared in.
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Arcade Flyers
Super Pac-Man flyer - Front Super Pac-Man flyer - Back

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Game Features

This game has been tagged with the following features: