The IBM PCjr Print Media Archival Project
An Impressive Collection of Vintage IBM PCjr Resources
Code named "Peanut", The IBM PCjr was an odd creation; it's new 16 colors graphics
and 3-voice sounds could have made it a spectacular PC for games but, unfortunately, it was a market failure.
There were a number of reasons for this; some quirks made it not quite 100% IBM PC compatible,
an odd expansion system utilized sidecars and not IBM PC style ISA cards, at launch time the included
keyboard was a hideous chiclet style one, the price was considered high for a home computer, and more all made for a machine
that never took the market by storm...
February 2021 Updates
New Code Updates and Ice Storms
This past week has been a cold one in many parts of North America. Luckily, losing power hasn't been an issue for us however
some planned travel had to be cancelled due to iced over roads described by one of the locals as “nearly undrivable”.
Lacking the proper equipment for such conditions, it was instead time to take advantage of the time off from work and
complete some code updates and fixes! The latest changes
to the PixelatedArcade codebase have just been pushed live...
Welcome to 2021 everyone! Here's hoping this year turns out better than the last. It's also been a while since I've posted any updates,
especially a game review, so a new review seems like a great way to kick off the new year. For previous reviews
I picked out a few awful to average games, so this time around I thought I would switch gears to the opposite end of the spectrum. As the 1980's were coming
to a close, Sierra On-Line licensed several games from Japanese developer
Game Arts for release in North America. Thexder is likely the best known,
and at the time was one of Sierra's best selling games (and deservedly so, it's a fun game I also recommend checking out). This time around, however, I'm going to point your attention to what seems to be one of Game Arts more obscure titles, Zeliard.
Happy Holidays 2020!
The PixelatedArcade 2020 End of Year Roundup
What a year it's been! I think it's safe to say no one quite expected the events that transpired with
Covid-19 creating quite the havoc. However, as we come to the holiday season, it's time for the now traditional end of year roundup.
Here at PixelatedArcade we had our own challenges as well this year
which included a move to a new house. Despite everything going on, plenty of new content was still added and
some fun new games were acquired for our collection...
Upgrades and Updates
Well, that didn't go quite as planned! Being 2020, that 5-10 minutes of downtime I mentioned in the last update
turned out to be much longer...If you visited the site in the past few days, you may have found some pages not working
or the site down entirely. Everything should be back online now, and I'm working on upgrading and updating the backend
as well so it may be a few more days before I'm back to adding new content, but the good news is it should be a while before
I have to perform a large update like this again and next time I can be prepared for some of the snafus that occurred....
Scheduled Maintenance and New Platforms
Fall 2020 Site Updates and Cool Stuff 3
Fall is here, Halloween is just a few weeks away, and because it's 2020 life is keeping as all on our toes! Coming up on November 5th PixelatedArcade will be undergoing some scheduled site maintenance; you may find the site intermittently unresponsive that evening,
although (hopefully) downtime should be pretty minimal. Additionally, I've begun quietly adding some
Nintendo Entertainment System
games along with plans for the Amstrad CPC, ZX Spectrum, and MSX
coming soon. There is an impressive catalog of games for these systems individually, let alone combined, so like everything it
will be a slow work in progress...
Missing Events and Photos
The Coronavirus Cancelled Events
Under normal circumstances I would have spent the past week at Dragon Con and then a few days afterwards editing all of the photos I took.
Unfortunately, the event was cancelled; I can't say I blame the organizers, social distancing is quite impossible there and given
the current situation with Covid-19 it had the potential to be a real disaster. Instead, I spent the week tending to real life
obligations; if you would like to see my past photos, check out the set at
PixelatedImages Dragon Con Gallery. I also just
learned today that MAGFest (The D.C. area Music and Gaming Festival), originally scheduled for January 2021, has also been cancelled for the year. Same story, and again
it's hard to blame the organizers for having to make this tough decision. Other events, while not officially cancelled yet, are
(I'm sure) watching the situation closely. Not much of an update this month, but I do have a lot more to add to PixelatedArcade
and PixelatedImages, so until then thanks for checking in and please stay safe, stay healthy, and take care!
Alternate CGA Colors, Part 2
Swapping Real Life Palettes
A while back I started what I intended to be a series on CGA
colors and then a pandemic and other forms of real life
intervened! Well, after a delay from what was supposed to be some sort of a timetable I'm finally returning to CGA graphics
and how they can possibly be improved. In the first chapter
, I considered
an alternate universe where IBM had made a minor change to the hardware allowing for a different color. This time around, I wanted
to keep the possibilities in the real world; given the actual options, what if developers had made a different choice? While
many games have chosen a palette that looks pretty decent (at least as much as is possible with only 4 colors), I find other
games use a less than ideal selection. As before, what constitutes “better” is highly subjective, and I'm sure not
everyone will agree with my opinion...