Pac-Man

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, Commodore VIC-20, Fujitsu FM-7, Game Boy, Game Gear, IBM PC/Compatibles, Intellivision, MSX, NES / Famicom, PC-6000 Series, PC-8000 Series, PC-8800 Series, PC-9800 Series, Sharp MZ-80B Series, Sharp MZ-80K Series, Sharp X1, TI-99/4A, ZX Spectrum
Apple II
Technical Info
Minimum System Supported: Apple II
Minimum RAM Required: 48 KB
Display Hardware Supported: Hi-Res
Media: 5.25" Disk
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-5 Players
Multiplayer Gameplay: Alternating
Arcade
Monitor
Monitor Orientation: Vertical
Monitor Type: Raster
Monitor Capabilities: Color
Video Resolution: 288 x 224 @ 60.606061 Hz
Sound
Sound Capabilities: Mono
Sound Hardware: Namco 3-channel WSG (x1)
Hardware
Arcade System Board: Namco Pac-Man
CPU: Zilog Z80 @ 3.072 MHz (x1)
Cabinet Type: Cabaret/Mini , Cocktail Table , Upright/Standard
Gameplay Info
Number of Players Supported: 1-2 Players
Control Panel Layout: Single Player
Multiplayer Gameplay: Alternating
Controls (per player): Joystick (x1)
Atari 2600
Technical Info
Media: Cartridge
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Atari 5200
Technical Info
Input Devices: Atari 5200 Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Atari 8-bit
Technical Info
Minimum RAM Required: 16 KB
Media: 5.25" Disk , Cartridge
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Commodore 64
Technical Info
Media: 5.25" Disk , Cartridge , Cassette Tape
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Commodore VIC-20
Technical Info
VIC-20 Memory Expansion Required: Unexpanded
Media: Cartridge
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Game Boy
Technical Info
Media: Cartridge
Additional Supported Options: Game Link Cable
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
IBM PC/Compatibles
Technical Info
Minimum CPU required: 8088 / 8086
Minimum RAM Required: 128 KB
Minimum DOS version: Bootable Disk
Display Hardware Supported: CGA
Media: 5.25" Disk
Sound Hardware Supported: PC Internal Speaker
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
Intellivision
Technical Info
Media: Cartridge
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
MSX
Technical Info
Minimum System Supported: MSX 1
Minimum RAM Required: 8 KB
Media: Cartridge , Cassette Tape
Sound Hardware Supported: PSG
Input Devices: Joystick , Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
NES / Famicom
Technical Info
Media: Cartridge , Famicom Disk System
Input Devices: NES Controller
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
TI-99/4A
Technical Info
Minimum System Supported: TI-99/4A
Media: Cartridge
Input Devices: Joystick
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1-2 Players
Multiplayer Gameplay: Alternating
ZX Spectrum
Technical Info
Minimum RAM Required: 16 KB
Media: Cassette Tape
Sound Hardware Supported: Internal Speaker / Beeper
Input Devices: Kempston Joystick , Keyboard , Sinclair / ZX Interface 2
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player