Jungle Hunt

Platforms: Apple II, Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Commodore VIC-20, IBM PC/Compatibles, TI-99/4A

Also Known As


Main Genre:
Side View
Gameplay Style:
Visual Presentation:
Scrolling (Horizontal or Vertical)


Arcade version of Jungle Hunt
Arcade version of Jungle Hunt
Jungle Hunt is a side scrolling action/arcade game. The player controls a jungle explorer who must rescue a girl that has been captured by cannibals. The game is broken up into four individual scenes; once all four scenes have been completed the game repeats at a higher difficulty level. The scenes are swinging from vine to vine, swimming in crocodile infested waters, dodging falling rocks, and finally jumping over the hungry cannibals.


Each of the four scenes in the game features slightly different gameplay:
  • Scene 1: Vines - In the first scene the player begins on a tree limb and must swing from vine to vine to reach the water. If the player jumps but fails to catch a vine a life is lost. The vines swing back and forth at different speeds so timing is important when jumping between vines. On more difficult levels monkeys may also appear from time to time. The monkeys climb up and down on the vines and if they catch the player he will be thrown to the ground and a life is lost.
  • Scene 2: Underwater - In this scene the player needs to swim from one side of a river to the other. The player can swim on the surface or underwater. In this scene there is a diving meter which slowly empties when underwater. When the meter is empty, a life is lost. The meter can be refilled by swimming to the surface to breath. Swimming in the river are numerous crocodiles which much be avoid or attacked with a knife (attacking can only be done underwater). Occasionally bubbles float from the river bottom towards the top; if the player gets caught in one of the bubbles he will be unable to move until reaching the surface increasing the odds of running out of air or being caught by a crocodile.
  • Scene 3: Falling Rocks - In the third scene the player is running up a hill with boulders of various sizes bouncing towards him. The rocks must be avoided by jumping, ducking, and running forward and backward. The rocks are different sizes and can bounce at different speed and heights so timing is important.
  • Scene 4: Cannibals - In the final scene the girl is hanging from a rope above a boiling cauldron while there are two cannibals with spears that are walking back. The player needs to jump over both cannibals without touch them or being hit by their spears and then jump over the cauldron to save the girl. Once this is complete, the game repeats with a higher difficulty level.
The player begins the game with a limited number of lives; when all lives are lost, the game is over.
Jungle Hunt dangers


Platform: Atari 2600
Programmed by: John Allred, Mike Feinstein
Cover artwork by: Chris Kenyon
Platform: Atari 5200
Programmed by: Allen Merrell
Graphics by: Jerome Domurat
Cover artwork by: Chris Kenyon
Platform: TI-99/4A
Programmed by: Jim Dramis, Paul Urbanus, Garth Dollahite


Click on a picture below to view a larger version.
Jungle Hunt
Arcade Version
Jungle King
Arcade Version
Jungle King
Arcade conversion kit
This kit included the parts necessary to convert another arcade cabinet into Jungle King; this included a monitor bezel, marquee, PCB, wiring harness, and instruction books.


Instruction Manual
Atari 5200
Instruction Manual
Commodore 64
Instruction Manual
Commodore VIC-20
Instruction Manual
IBM PC/Compatibles
Instruction Manual


Product catalogs, magazines, flyers, or other documentation Jungle Hunt has appeared in.
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Arcade Flyers
Magazine Advertisements

Packaging/Label Styles

This game has releases with the following standardized packaging styles:

Game Features

This game has been tagged with the following features: