2400 A.D.

Platforms: Apple II, IBM PC/Compatibles

Genres

Main Genre:
RPG
Perspective:
Top-Down
Gameplay Style:
Real Time
Setting:
Sci-Fi / Futuristic

Credits

Platform: IBM PC/Compatibles
Designed and Programmed by: Chuck Bueche
Conversion by: Ed Nelson, Cheryl Chen
Produced by: Dallas Snell
Documentation and Packaging by: Lori Ogwulu, Doug Wike, Denis R. Loubet, Cindy Boucher
Manual by: Patricia Fitzgibbons
Quality Assurance by: Jean Tauscher, Kurt Bouton, Ian Manchester, Kirk Hutcheon, Jim Spillane, Dale Nichols, Tim Beaudoin
Special Thanks to: Dallas Snell, Richard Garriott

Marketing

Product catalogs, magazines, flyers, or other documentation 2400 A.D. has appeared in.
*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
Magazine Advertisements