Code-Name: Iceman is an adventure game published by Sierra On-Line in 1989 for the Amiga, Atari ST, and IBM PC computers. The game was designed by Jim Walls, creator of the Police Quest Series, and utilizes Sierra's SCI game engine providing a similar interface and gameplay style as other Sierra adventures. The story has a spy/espionage style with players controlling the James Bonde-esque character Johnny Westland during an international oil crisis.
Story and Gameplay
The game takes place in the short-term future where there is a global oil shortage. Tunisia, amazingly, is discovered to have a large surplus of oil. Naturally, the U.S. and Soviet governments are each trying to acquire as much of this surplus as possible. As the situation escelates, a Soviet-backed terrorist group has kidnapped a U.S. ambassador with the goal of provoking an international incident. Players control Naval Officer Johnny Westland who, at the start of the game, is on leave in Tahiti. Westland is called back to work to be informed of the situation and is assigned the mission of rescuing the missing ambassador.
Like other Sierra SCI games of the era, Code-Name: Iceman combines a 3D graphical view along with a text parser; players can guide their character around the environment and type simple commands to perform actions, acquire or use items, talk with other characters, and more. The game progresses as players solve various puzzles and travel to different locations with many puzzles revolving around following proper military procedures. There are several simulation sequences throughout the game as well including piloting a nuclear-powered submarine. It is possible at some points for players to get stuck in a situation where the game is unwinnable forcing players to load a saved game from an earlier point.
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