Welcome to the world of PixelatedArcade

A museum of vintage video games featuring photos, information, screenshots, artwork, and more.

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PixelatedArcade Site News

2020-06-29

Works in Progress

Summer 2020 Updates and Cool Stuff 2

It is almost July of 2020! You might think a pandemic would be the perfect time to get a ton of site updates completed and content updated due to being stuck at home, but as I mentioned in the previous update we're in the middle of moving here which takes up a large amount of time. The process has, of course, taken three times as long as I originally estimated and when I'm not moving boxes, I'm taking a break to add more information to PixelatedArcade. The exciting news for me is that the final boxes of our game and hardware collection has been moved out of storage just this morning, so plenty more scans, photos, screenshots and more will be coming later this year.

I also wanted to point out a few other cool things which can be found around the web...

2020-05-25

Moving and Memorial Day 2020

We're Moving in Real Life

Welcome to Memorial Day 2020! Here in the United States it is, more or less, the unofficial start of summer but also don't forget to take a moment to think of those who sacrificed their life serving their country.

Here at PixelatedArcade, we're moving! In real life, not the site; PixelatedArcade is remaining at www.pixelatedarcade.com with plenty of updates and more game information planned! Site updates will be a little slower than usual for a while, however, as we are moving to a new home and the process takes a lot of time to sort itself out...not to mention a lot of our equipment isn't unpacked let alone setup yet...

2020-04-24

Alternate CGA Colors, Part 1

What if CGA Brown Was Dark Yellow?

We're still in the midst of the Coranavirus pandemic; originally my plan to was to come up with a few virus related games and write some mini-reviews for each to keep a theme going with Virus Rage being the first in the list, but as this disaster continues the premise started to look less interesting. Instead, I took the time to do some code updates which have just been released! This time around the update features the usual array of backend fixes and enhancements and also adds some changes to the release information layout. There is also, of course, a lot of work that is still in progress but not quite complete.