Alley Cat

For: IBM PC/Compatibles

Genres

Main Genre:
Action
Perspective:
3rd-Person/Platform
Copy Protection:
Disk Based
Visual Presentation:
Fixed Screen

Overview

IBM PCjr version of Alley Cat
IBM PCjr version of Alley Cat

Alley Cat is an action game originally released for Atari 8-bit computers by Synapse Software in 1983 and later ported to the IBM PC/PCjr and in Japan for the PC-88. In the game players control Freddy the Cat who is attempting to reach his love, Felicia, in an apartment complex. To complete this goal players need to guide the small black cat through various scenes and succeed at several tasks.

Gameplay

The game begins in an alley with a fence in front of an apartment building. Several trash cans are scattered about allowing the cat to jump up, climb the fence, and reach windows in the building. From time to time a dog will run by here as well which needs to be avoided or players lose a life. When players successfully climb up to an open window, they can enter it and the room will contain one of several types of challenges:

  • Some rooms have a large wedge of cheese; mice will appear in the holes, and players need to catch them all.
  • In rooms with a fish bowl, players can jump into the bowl; there, players need to catch all of the fish swimming while avoiding electric eels.
  • A birdcage may be sitting on a table in the middle of the room; players need to knock over the cage and catch the bird when it escapes.
  • Some rooms have sleeping dogs; players need to carefully empty the dogfood bowls without waking up the dog.
  • In rooms with bookshelves there will be ferns on the top; players need to collect the ferns without getting caught by the large spider.
In many of the rooms there is a sweeping broom that continuously chases the cat; players don't lose a life if the broom catches them, however the broom will attempt to shove the cat out of the window or even into another hazard in the room. The only defense against the broom is to walk on the floor and leave footprints; the broom will then be distracted attempting to clean up the mess.

Once players complete all of the tasks, a female cat will appear in a window. After entering that window, players will need to make their way up a series of platforms (consisting of repeating hearts) to reach the cat. Other cats get in the way and will knock the player back down a level if they come in contact; if players fall off of the bottom of the screen, a life is lost. Gifts will appear from time to time as well which can be used for a short time to eliminate the other cats. If players are successful, the level is complete and the game repeats with increasesd difficulty (there are 30 levels of difficulty in total).

Credits

Platform: IBM PC/Compatibles
Programmed by: Bill Williams

Packaging/Label Styles

This game has releases with the following standardized packaging styles: