Spectre
            Platforms:
                    IBM PC/Compatibles, 
                    Macintosh
        
 
			
		Genres
Main Genre: 
						Action
						, 
						Racing / Driving
						, 
						Strategy
						
					Perspective: 
						1st-Person
						
					Gameplay Style: 
						Shooter
						
					Setting: 
						Sci-Fi / Futuristic
						
					Featured Vehicles: 
						Tank
						
					Credits
| Platform:
					
								IBM PC/Compatibles
					
				 | ||
| PC Software Development: | Pierre Maloka | |
| Additional PC Programming: | Mark Pump, Matthew M. Harmon | |
| PC Sound Effects: | Kyle Johnson | |
| Additional art, design, testing & tweaking: | Robert P. Whitney, Thomas Ptak, Jan Hendricks | |
| Original game concept and design: | Steve Newman (Peninsula Gameworks), Sam Schillace (Peninsula Gameworks) | |
| Additional game design and logistics: | Craig Fryar (Peninsula Gameworks), Celia Fryar (Peninsula Gameworks) | |
| Additional game design contributions: | Moses Ma | |
| Paintbox computer art: | Nina Markman Design | |
| Reference manual authors: | Matthew M. Harmon, Moses Ma, Craig Fryar | |
| Package & manual design: | The Design Office of Wong & Yeo | |
| Special Thanks to: | Anne, Lynn, Cheryl, Tammy, Everyone else who put up with us during this project | |
 
                 
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