Roadwar 2000

Platforms: Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, IBM PC/Compatibles


Main Genre:


IBM PC version of Roadway 2000
IBM PC version of Roadway 2000
Roadwar 2000 is a turn-based strategy game first released by Strategic Simulations in 1986 for the Apple II and Commodore 64 and later ported to other computers including the Apple IIgs, Amiga, Atari ST, and IBM PC. The game takes place in a post-apocalyptic future in which a deadly virus released by a terrorist group has caused the collapse of the United States. In this world where cars have become a means of survival by allowing travel and combat, players take on the role of having to locate eight missing scientists who can develop a vaccine. A sequel, Roadwar Europa, was also released in 1987.


Players start Roadwar 2000 as a scavenger of sorts; supplies, gang members, and vehicles are in short supply. Additional gang members can be recruited by sending envoys to search for people, and supplies or vehicles can be acquired by searching and looting. Once players build up their gang to a certain size it will be noticed by the remaining U.S. government; at this point, players will be recruited for the main mission of locating eight scientists who will hopefully be able to develop a vaccine and save the country. The search will take place throughout North America; to complete the mission players will need to combat numerous rival gangs, build up their the size and capabilities of their own gang, take control of cities, and secure essential supplies by exploring and looting.

The game provides a top down view of the area showing different types of terrain (which affect how fast a player can travel) along with cities and roads. Gameplay is turn-based; each turn allows players to enter one of many commands to perform actions such as moving, searching for people, engaging in battle, performing repairs, storing or retrieving items from a cache, healing gang members, and more. Many actions have a cost associated with them, such as use of fuel or food. Weather and other random events may also impede the players progress.


Platform: IBM PC/Compatibles
PC version by: Edward Haar
Game Design & Programming: Jeffrey A. Johnson
Game Development: Robert W. Calfee, Jeffrey A. Johnson
Playtesting: Jim McPherson, George Guttierez, Jim Stuhlbarg
Art & Graphic Design: Louis Hsu Saekow, Kathryn J. Lee, Ben Willemsen
Typesetting: Abra Type, Kathryn J. Lee
Printing: A&a Printers and Lithographers


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