Koronis Rift
            Platforms:
                    Amstrad CPC, 
                    Apple II, 
                    Atari 8-bit, 
                    Commodore 64, 
                    MSX, 
                    TRS-80 Color Computer, 
                    ZX Spectrum
        
Genres
Main Genre: 
						Action
						, 
						Strategy
						
					Perspective: 
						1st-Person
						
					Gameplay Style: 
						Shooter
						
					Setting: 
						Sci-Fi / Futuristic
						
					Featured Vehicles: 
						Tank
						
					Credits
| 
				 Platforms:
					
								Atari 8-bit, 
								Commodore 64
					
				 
			 | 
		||
| Project leader, concept, instrument displays, player interface, and documentation: | Noah Falstein | |
| 3D enviroment, scalling and motion objects, explosions, and support routines: | Aric Wilmunder | |
| Original fractal code by: | Loren Carpenter | |
| Fractal code modified by: | Charlie Kellner | |
| Commodore 64 co-development, module system, and saucer behaviour routines: | Ron Gilbert | |
| Hulk, saucer and storyboard artwork: | Gary Winnick | |
| Atari Science Droid and control panel artwork: | James St. Louis | |
| Atari sound effects and music: | Douglas Crockford | |
| Macro Assembler: | Chip Morningstar | |
| Algorithms and technical aid by: | Charlie Kellner | |
| Commodore Science Droid artwork: | Tom Wahl | |
| Support: | Steve Arnold, David Fox, Mary Paterno, Terry Hoff | |
| Special thanks to: | George Lucas | |
| Cover Artwork: | Terry Hoff | |
Marketing
Product catalogs, magazines, flyers, or other documentation Koronis Rift has appeared in.*Note: If you are unable to see any images in this section, you may have an ad blocker installed that is blocking the thumbnails and/or images.
| Magazine Advertisements | 
| Product Catalog Pages |