Koronis Rift

Platforms: Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, MSX, TRS-80 Color Computer, ZX Spectrum

Genres

Main Genre:
Action , Strategy
Perspective:
1st-Person
Gameplay Style:
Shooter
Setting:
Sci-Fi / Futuristic
Featured Vehicles:
Tank

Credits

Platforms: Atari 8-bit, Commodore 64
Project leader, concept, instrument displays, player interface, and documentation: Noah Falstein
3D enviroment, scalling and motion objects, explosions, and support routines: Aric Wilmunder
Original fractal code by: Loren Carpenter
Fractal code modified by: Charlie Kellner
Commodore 64 co-development, module system, and saucer behaviour routines: Ron Gilbert
Hulk, saucer and storyboard artwork: Gary Winnick
Atari Science Droid and control panel artwork: James St. Louis
Atari sound effects and music: Douglas Crockford
Macro Assembler: Chip Morningstar
Algorithms and technical aid by: Charlie Kellner
Commodore Science Droid artwork: Tom Wahl
Support: Steve Arnold, David Fox, Mary Paterno, Terry Hoff
Special thanks to: George Lucas
Cover Artwork: Terry Hoff

Marketing

Product catalogs, magazines, flyers, or other documentation Koronis Rift has appeared in.
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