For: Commodore 64, Commodore VIC-20
Commodore 64 version of Jupiter Lander
The game screen in Jupiter Lander consists of mountainous terrain with three different landing pads. The pads are marked as x2, x5, and x10 which indicates the point multiplier for landing on a particular pad (the x5 and x10 are more difficult to land on, hence the higher point values). Starting from the upper left part of the screen, players need to guide the lander to one of these pads without crashing into the landscape, running out of fuel, or hitting the landing pad too quickly. The lander is equipped with three thrusters (left, right, and up) the player can adjust to guide the lander. After a successful landing, the game repeats; players need to earn as many points as possible by making successful landings before running out of fuel.