Platforms: Arcade, Atari 5200, ColecoVision, Commodore VIC-20, IBM PC/Compatibles, Intellivision, SEGA SG-1000, TI-99/4A
Also Known As
IBM PCjr version of Congo Bongo
In Congo Bongo, players need to guide the protagonist past the numerous obstacles in order to catch the ape Bongo at the opposite side of the screen. Players have no offensive or defensive abilities and must simply avoid dangers by dodging them or jumping over them. There are four different screens in the game, each of which have different obstacles; the screens encountered are as follows:
- Primate Peak: On the first screen, players need to climb to the top of the mountain. Bongo is constantly throwing coconuts which bounce down the path towards the bottom of the screen and need to be avoided. The path has some gaps in it, so players will need to jump over the river without falling in.
- Snake Lake: Players need to safely reach the opposite side of the screen without falling in the water. The path is very narrow in parts and players also need to jump over gaps. Numerous snakes and scorpions appear which need to be avoided.
- Rhino Ridge: Players need to safely cross an open field and climb the crocks where Bongo is standing. Rhinos frequentlyl appear and will charge toward the player; they can either be avoided, or players can hide in one of the mole holes.
- Lazy Lagoon: The final screen resembles Frogger somewhat. Players need to cross the river by jumping on lily pads and the backs of various animals. Once across the river, a few more of the rhinos need to be dodged and then players will have reached the end.
Due to hardware limitations, some of the home versions of Congo Bongo vary slightly from the original arcade game. Changes include a different perspective compared with the arcade game's isometric view and the inclusion of only two or three of the arcade version's four levels.
|Programmed by:||Mike Noll|
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