Platforms: Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, IBM PC/Compatibles, MSX, ZX Spectrum


Main Genre:
Gameplay Style:
Sci-Fi / Futuristic
Visual Presentation:
Fixed / Flip Screen


Amiga version of Blasteroids
Amiga version of Blasteroids

Blasteroids is an action game similar to Asteroids and is the third game in the series. As in it's predecessors, players control a ship with the goal of clearing the screen of numerous asteroids. This time around, the evil being Mukor is using the asteroids for protection; to defeat Mukor, players must clear all sectors (either 9 or 16 depending on the level) before fighting Mukor himself. The game expands on the Asteroids concept further by allowing two players to play at once and by adding additional ship transformations and power ups.


As in previous Asteroids games, players control a spaceship on a fixed screen which can rotate left or right, thrust, and fire forward. Thrusting gives the ship momentum; to change directions or stop movement players need to rotate and thrust in an opposite direction to counteract any movement the ship has. While in previous games players had a limited number of lives, in Blasteroids the ship instead has a limited amount of energy; thrusting, firing, and getting hit by asteroids reduces the energy level. The game ends when players have no energy left. It is possible to gain extra energy; after destroying some enemies and asteroids, a Power Crystal is left behind which awards energy if picked up.

Each galaxy in the game is broken up into either 9 or 16 sectors depending on the skill level selected. To achieve the ultimate goal of defeating Mukor, players need to visit each sector and destroy all asteroids. In addition to the asteroids, some sectors also have various types of enemy UFO's and other opponents; however, to complete a sector, it's only necessary to destroy the asteroids. Once all sectors are cleared, Mukor appears and players need to defeat it by destroying all of the tentacles. Once that task is completed, a few bonus items are awarded and the game continues on to the next, more difficult galaxy.

The player's ship has the ability to transform into three variations:

  • Speeder: The most agile ship, speeders can move and turn quickly however their firepower is more limited.
  • Fighter: Moderate movement abilities, Fighters have the most powerful weaponry.
  • Warrior: Extra armour provides additional protection from collisions, however the extra weight prevents the ship from moving and turning rapidly.
By default the ship is equipped with a blaster to fire forward and a limited amount of energy. Destroying certain enemies or asteroids can release a bonus item which provides additional capabilities as well. Items that can be found include the following:
  • Shields: Provide additional protection against collisions and enemy fire.
  • Blasters: Equips the ship with double shots.
  • Extra Shot Power: Increases shot power allowing it to penetrate any objects.
  • Ripstar: When the Ripstar is activated, the ship to spins continuously while firing in all directions.
  • Extra Fuel Capacity: Increases the ships fuel capacity. If the increased fuel capacity is depleted, the ship returns to normal capacity.
  • Booster: Increases speed for the ship (affects all 3 variations).
  • Crystal Magnet: Causes Power Crystals to be attracted to the ship.
  • Cloak: Prevents enemies from detecting the ship's location.

Blasteroids optionally allows two players to play at once; this also provides the ability for the two ships to lock together as one with a Warrior ship as the base allowing movement control and a speeder acting as a turret.


Platform: Arcade
Captain: Ed Rotberg
First Officer: Peter Lipson
Chief Engineer: Gary Stempler
Xenobiologist: Sam Comstock
Damage Control: Rob Rowe
Leech Commander: Mike Hally
Comm. Officer: Brad Fuller
Purser: Mike Albaugh
Security: Chris Downend
Special Thanks to: Alan J. Murphy


Click on a picture below to view a larger version.
Arcade Version


Instruction Manual
Amiga, Atari ST, Commodore 64


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