Arrow of Death: Part I

Platforms: Acorn Electron, Atari 8-bit, BBC Micro, Commodore 16 & Plus/4, Commodore 64, Commodore VIC-20, Dragon 32/64, Oric, TRS-80, ZX Spectrum
Acorn Electron
Technical Info
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
BBC Micro
Technical Info
Minimum System Supported: Model A
Minimum RAM Required: 16 KB
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore 16 & Plus/4
Technical Info
Minimum RAM Required: 16 KB
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore 64
Technical Info
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Commodore VIC-20
Technical Info
VIC-20 Memory Expansion Required: 8 KB
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
Dragon 32/64
Technical Info
Minimum RAM Required: 32 KB
Media: Cassette Tape
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player
ZX Spectrum
Technical Info
Minimum RAM Required: 48 KB
Media: Cassette Tape
Sound Hardware Supported: Currah Microspeech
Input Devices: Keyboard
Gameplay Info
Business Model: Commercial
Number of Players Supported: 1 Player