Rampage

For: Amiga, Arcade, Atari 2600, Atari 7800, IBM PC/Compatibles, TRS-80 Color Computer

Genres

Main Genre:
Action
Perspective:
3rd-Person
Visual Presentation:
Fixed Screen

Overview

IBM EGA version of Rampage
IBM EGA version of Rampage
Rampage is a B-movie inspired action game first released in arcades in 1986 by Bally/Midway; it was later ported to several home computers and game consoles. In the game players control one of three giant monsters with the goal of destroying all of the buildings in various cities. The game allowed up to three players at once with each player controlling a different monster.

Gameplay

In Rampage, up to three players control giant, formerly-human monsters in an attempt to destroy 128 different cities. There are three monsters in the game, one for each player:
  • George:
    A giant ape similar to King Kong. George was transformed by an experimental vitamin.
  • Lizzie:
    A giant lizard with similarities to Godzilla. Lizzie was transformed by a radioactive lake.
  • Ralph:
    A giant werewolf. Ralph was transformed by a food additive.
To complete each level (city), all of the buildings need to be completely destroyed. To destroy a building, the monsters need to climb up the sides and punch it; once enough structural damage is done, the building will collapse. From time to time cars, trains, and boats will appear which can also be destroyed by punching them (doing so earns bonus points but isn't necessary to complete the level).

Naturally, the humans don't approve of their cities being destroyed and the national guard is called in to attempt to stop the destruction. Players will need to avoid attacks from numerous armed personel, tanks, helicopters, police cars, and more. As the game progresses, more enemies with more powerful weapons appear. Each monster begins with a limited amount of energy; energy is lost each time it is hit by enemy fire including bullets, shells, and dynamite, and other explosives. Energy is also lost when a monster falls off a building, eats a dangerous item such as poison, or is punched by another monster. When all of a monster's energy is lost, it transforms back into a human and walks off of the screen.

Numerous bonus items can be found and picked up throughout the game; smashing windows will often reveal an item, and in some cases they will appear in an open window. Items can restore energy (such as various types of food), provide bonus points (flower pots and money bags), or reduce energy (cactus pots and poison). Electrical items that appear (such as t.v. sets and toasters) alternate between being turned off and on; bonused points are earned for picking them up when off, but players are electrocuted and lose energey if they're turned on. Civilians appear on each level as well, sometimes in buildings waving their hands hoping for rescue and sometimes attempting to escape along the ground. Picking up and eating a civilian restores energy; additionally, each monster can hold a particular type of civilian for additional bonus points (George can hold women, Lizzie can hold men, and Ralph can hold businessmen).

Credits

Platform: Atari 2600
Reprogrammed for the Atari 2600 by: Bob Polaro (Bobco)
Produced for Activision by: Tom Sloper
Product management by: John Crompton
Product testing by: Steve Imes, Larry Weissenborn
Platform: IBM PC/Compatibles
Produced by: Dave Koch
Platform: TRS-80 Color Computer
Programmed by: Steven R. Bjork

Pictures

Click on a picture below to view a larger version.
Arcade Version

Documentation

Instruction Manual
Atari 2600
Instruction Manual
IBM PC/Compatibles

Marketing

Product catalogs, magazines, flyers, or other documentation Rampage has appeared in.
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Magazine Advertisements
Fall 1988 magazine ad April 1989 magazine ad