Pyramid of Doom

Platforms: Acorn Electron, Apple II, Atari 8-bit, BBC Micro, Dragon 32/64, Exidy Sorcerer, TI-99/4A, TRS-80, TRS-80 Color Computer

Genres

Main Genre:
Adventure
Gameplay Style:
Interactive Fiction

Overview

TI-99/4A version of Pyramid of Doom
TI-99/4A version of Pyramid of Doom

Pyramid of Doom is a text adventure game initially published by TRS-80 Software Exchange for the TRS-80 in 1979. Adventure International soon after released versions for numerous computer systems of the era including re-releases for the TRS-80 and versions for the TI-99/4A, Commodore 64, Apple II, Atari Home Computers, and many more. It is Adventure #8 in the Scott Adams Adventure series and features a similar interface and text parser as other games in the series.

Gameplay

In Pyramid of Doom, players are on a treasure hunt in Egypt; The goal is to explore a pyramid and escape safely with all of the treasures (there are a total of 13 to locate). The pyramid is full of many puzzles to solve along with numerous dangers including a mummy, rats, traps, a purple worm, and more. The game allows players to save progress at any point; saving frequently is advisable as players can often die (sometimes without warning) if they aren't careful.

Like other Scott Adams adventures, Pyramid of Doom features a simple text parser to interact with the game. The game uses a split screen; the top provides a brief description of the current location or situation along with notable items that are visible. The bottom of the screen allows players to enter two word commands consisting of a verb and noun (such as READ SIGN).

Credits

Platform: TI-99/4A
By: Alvin Files, Scott Adams
Dedicated to: Ray Harshaw

Documentation

Instruction Manual
TI-99/4A
Cassette version

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