Halls of Montezuma: A Battle History of the United States Marine Corps

Platforms: Amiga, Apple II, Apple IIgs, Commodore 64, IBM PC/Compatibles

Genres

Main Genre:
Simulation , Strategy
Perspective:
Top-Down
Gameplay Style:
Turn Based
Setting:
World War I , World War II
Pinball Themes:
Historical

Credits

Platform: IBM PC/Compatibles
Program Design: Roger Keating
Game Design: Ian Trout
Project Development: Andrew C. Taubman, Malcolm Power, Gregor Whiley
Scenario Testing: Phillip Bradley, David Freer, Phil Niven, Danny Stevens, Mark Holman, Hans Schiller, Roger Keating, Ian Trout
Album Painting: Nick Stathopoulos
Package Artwork: D. Walter-Evans Advertising
Album Manufacture: C. C. Merritt Pty Ltd
Scanning and Film: Graphus Pty Ltd
Printing: Maxwell Printing Co. Pty Ltd

Game Features

This game has been tagged with the following features: