Conquests of Camelot: The Search for the Grail
Platforms:
Amiga,
Atari ST,
IBM PC/Compatibles
Genres
Overview
Amiga version of Conquests of Camelot
Story and Gameplay
The story begins with Camelot being cursed due to the love triangle between King Arthur, Guinevere, and Lancelot which
has brought famine and drought to the kingdom. Is then that Arthur has a vision of the Holy Grail, and
Gawain, Lancelot, and Galahad are sent on a quest to find it. However, they do not return; it is then up
to King Arthur to set out himself to not only locate the grail but also to save his missing knights. It is at
this point where the game begins with players controlling King Arthur on his quest.
Conquests of Camelot features numerous historical references and folklore in it's story; unlike many
other Sierra games which have a purely fictional story, Camelot attempts to be faithful to both history
and the myths and legends surrounding King Arthur. Included with the game is a book detailing Arthurian legends
along with Greek and Roman mythology (information that also proves useful in solving some of the game's riddles).
Gameplay in Conquests of Camelot is very similar to the many other adventure games Sierra released. Players can move Arthur around the 3D environment to explore and visit different locations; actions (such as picking up and using items, talking to characters, etc...) are performed by typing commands. Camelot also features several action sequences (including a joust with the Black Knight) and numerous riddles players need to solve. Scoring is somewhat different than is typical for Sierra; rather than a single score which is incremented for solving puzzles, there are three separate scores for skill (awarded for solving puzzles and for how well a player performed in an arcade sequence), wisdom (the amount of information and cultural knowledge Arthur acquires in his quest), and soul (incremented for helping others and for choosing the more moral solution to a puzzle instead of a potential alternate). There are several skill levels selectable for the arcade sequences, however fewer points are earned at easier levels.
Some puzzles in the game have alternate solutions, and it is also possible to reach the end of the game without completing all quests (such as saving all three knights). Depending on the path taken, there are multiple types of game endings, some bad and some good.
Gameplay in Conquests of Camelot is very similar to the many other adventure games Sierra released. Players can move Arthur around the 3D environment to explore and visit different locations; actions (such as picking up and using items, talking to characters, etc...) are performed by typing commands. Camelot also features several action sequences (including a joust with the Black Knight) and numerous riddles players need to solve. Scoring is somewhat different than is typical for Sierra; rather than a single score which is incremented for solving puzzles, there are three separate scores for skill (awarded for solving puzzles and for how well a player performed in an arcade sequence), wisdom (the amount of information and cultural knowledge Arthur acquires in his quest), and soul (incremented for helping others and for choosing the more moral solution to a puzzle instead of a potential alternate). There are several skill levels selectable for the arcade sequences, however fewer points are earned at easier levels.
Some puzzles in the game have alternate solutions, and it is also possible to reach the end of the game without completing all quests (such as saving all three knights). Depending on the path taken, there are multiple types of game endings, some bad and some good.
Credits
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Platform:
IBM PC/Compatibles
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| Executive Producer: | Ken Williams | |
| Game Designer: | Christy Marx | |
| Art Designer: | Peter Ledger | |
| Producer: | Guruka Singh Khalsa | |
| Lead Programmer: | David Slayback | |
| Composer: | Mark Seibert | |
| Documentation: | Christy Marx, Marti McKenna | |
| Documentation Art: | Mark DeMent | |
| Animators: | Douglas Herring, Kenn Nishiuye, Andy Hoyos, Jennifer Shontz, Peter Ledger | |
| Background Artists: | Peter Ledger, Julian Ledger, Douglas Herring | |
| Programmers: | Bob Fischbach, Jerry Shaw, Eric Hart, Doug Oldfield | |
| Development System by: | Jeff Stephenson, Bob Heitman, Pablo Ghenis, Corey Cole, John Hartin, Dan Foy, John Rettig, Corinna Abdul | |
| Sound Effects by: | Mark Seibert | |
| Camelot Combat System by: | Douglas Herring | |
| Special Thanks to: | Ellen Guon | |
| Quality Assurance Team Leader: | Wynn Bailey | |
| Quality Assurance: | Robin Bradley, Oliver Brelsford, Steve Collier, Tate Deloach, Mike Harian, Dennis Jonathan, Dean Larocca, Sharon Simmons | |
| Cover Artwork by: | Peter Ledger | |
Documentation
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Instruction Manual
Amiga,
Atari ST,
IBM PC/Compatibles
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Europe & the Middle East Map
Amiga,
Atari ST,
IBM PC/Compatibles
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Marketing
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