Moving and Memorial Day 2020
We're Moving in Real Life
Welcome to Memorial Day 2020! Here in the United States it is, more or less, the unofficial start of summer but
also don't forget to take a moment to think of those who sacrificed their life serving their country.
Here at PixelatedArcade, we're moving! In real life, not the site; PixelatedArcade is remaining at www.pixelatedarcade.com with plenty of updates and more game information planned! Site updates will be a little slower than usual for a while, however, as we are moving to a new home and the process takes a lot of time to sort itself out...not to mention a lot of our equipment isn't unpacked let alone setup yet...
Alternate CGA Colors, Part 1
What if CGA Brown Was Dark Yellow?
As of this writing, the COVID-19 pandemic is spreading with everything from sporting events to concerts being cancelled or re-scheduled and it's recommended you stay in, avoid crowds, and so forth. So, why not take the opportunity to review an obscure, appropriately themed IBM PC game? For this mini-review I'm inviting you take a look at Virus Rage which was published by Fantasy Research, Inc. in 1983! The game is rather tough to find and I'm sure sold few copies so there's a pretty good chance you've never heard of it. As an early IBM PC action game the technical limitations can make it a little frustrating to play, but the idea is decent enough and it can even be fun to try out for a while.
David Wolf: Secret Agent
Back in the late 1980's, a small company from Eugene, Oregon known as Dynamix was working on ways to bring more narative and a more cinematic quality to their games. One of their first self-published titles, alongside A-10 Tank Killer, was the half 3D simulator / half James Bond movie mish-mash David Wolf: Secret Agent. This oddball game was a bit ambitious for the time, especially for a quasi-small company; Billed as an “Interactive Movie”, the game's attempt to mix action and story (with live actors) was an interesting experiment. However, despite a few nice ideas and a decent enough high-level concept, the ultimate combination is rather disappointing.
January 2020 Updates
New Code Updates, Tags, Package Contents, and More
To start off 2020, I just pushed live the first code update of the year! There's always a lot of work going on behind the scenes, even though it may not always be immediately visible. For this update a number of minor bug fixes are included such as layout tweaks, especially to improve pages on mobile devices. There are also some new features that are still in the works even if there isn't a completed version that has been released at this time. A new feature that did make it, and was long overdue, is the ability to tag games that are, in some abstract way, related.